Friday, March 4, 2011

so a little reward points player

"Then please start for character overtime!" In front of me suddenly flashed through an attribute column. "What do you want to add properties include: strength, agile, intelligence, charm, energy, constitution,total of six characters. The basic points are three standard ten o 'clock, because you are so basic points are three days inferno bonus, you just is first selection days the inferno have so a little reward points player, so your allocated points are thirty four. Another clue, your basic point directly affect future bonuses, and you will not modify the bonus, later points will automatically according to now proportion with to your attribute and no longer ask players opinion. Are you ready to how to allocate the credits?"
"Excuse me, that according to the proportion is what mean?"

"You later per litre level  max thirty four , these basic point according to the present distribution digital directly added to attribute. For example, if you assign the three ten power, then the future every/level your strength will add three at ten o 'clock. Or you a little strength also didn't add so you future regardless of how many levels are strength rise zero."

"I see! So these basic points on the character performance attribute what effect? Specific conversion is what?"

"Sorry! This game concrete conversion formula can only rely on the player's own speculate that the company only allow informed attributes and basic points relationship."

"Then tell me influence relationship!"

"Strength dianjiang affect your weight, physical damage, physical defense force and endurance. Agile affect your movement speed and, magic, attack speed, physical defense force, magic, defense force, physical attack rating, magic, attack rating. Intellectual influence your mana caps and may learn magic spells, and each has intelligence requires that only satisfy the conditions to be learning corresponding magic. Charm mainly affect yours familiar bred quantity, monster and recruit quantity, NPCS attitude toward you, high charm characters often can accept NPC special hide task. Need special explain, glamour, even if you belong to one-time investment future charm again high also affects only you and NPCS relationship. Because familiar and demon and control quantity and appearance is only by first charm effects, with no longer point charm increases. Energy affect your magic damage, magic value regeneration, physical attack rating, magic, attack rating. Physique affect your maximum life and life regeneration rate, moving when endurance, magic maximum health."

"So complex! God which!" Begin to enter crazy calculus thinking - after twenty minutes. "My decision. I have thirty four basic attribute point is?"

"Yes. Three basic ten added incentives four altogether four thirty."

"I want to add two charm. This attribute didn't seem to be very useful will add a little point."

"You have three twelve basic points."

"I don't plan to major in magic, energy plus three is enough."

"You have two 39 points."

"As a warrior is character must attack high blood thick. Should I add thirteen strength eight constitution."

"You have eight vertices. And agile and intelligence two didn't add."

"Agility lowered may appear often to the situation, I must add six agility. The rest all give intelligence."

"Some complete. Now to random mods allocation." Attributes tabbed a glimmer, system hint again ring. "Random results for attribute point bonus projects for the glamour."

"Oh! I am not so unlucky? How to add to the most useless project!" Although very depressed but still can accept, anyway is white with! "Now what should set?"

"Your character set is over. Your data shown below."

Power: 13 agile: 6 intelligence: 2 charm: 6 energy: 3 physique: 8

Damage: 11-16 defense force: 11 speed: 7 life: 230 magic: 30's familiar count: three demon servant count: 4

"It seems can! Though not really creepy but also pretty good."

I'm looking at data, the system hint ring again. "According to their main occupation and auxiliary career began bonuses. + data below." And white flash, feel head all flash faint!

I opened my eyes! What is this where characters, absolutely a pervert monster! Now in front of several attributes are:

Damage: 16-26 defense force: 14 speed: 9 life: 275 magic: 40

The worst is behind the two attributes. 's familiar quantity unexpectedly became 7, and demon servant number 10 to become. I'm afraid system error. "Excuse me, why there is so much familiar and demon servant? Isn't calculation wrong?"

"No mistakes! You calculated according to the charm of added six's familiar number is equal to 50% of the proportion is 3 charm's familiar only, because your main profession trainer's familiar so there's a bonus, your career is just a breeder auxiliary again so get a bonus. Because you are days inferno, so itself has two basic pet quantity. Therefore your actual familiar number is 7, as for the number of lich mouth.it is multiplied by the number's familiar based 150% remove oddment, so is 10 only. By the way, can follows familiar is fighting experience stack and upgrade, the devil and it will stay in captive's familiar when level. Once chosen cannot replace so please discreet choice, demon mouth.it is can always release of so can see good will replace the existing."

"Thanks! I see. I can start the game?"

"Wait a minute, you still don't get a bonus. Start now calculus." This whole calculate have half minutes drive me thought system when machine! "Your final reward is hidden lucky attributes and five."

"Lucky plus five?"


"Wow! So god! So along while random this attribute most NB! Ha ha! Ha ha!"

No comments:

Post a Comment